| 
                          
                        Board games have long fascinated as mirrors of
                        intelligence, skill, cunning, and wisdom. While board
                        games have been the topic of many scientific studies,
                        and have been studied for more than a century by
                        psychologists, there was until now no single volume
                        summarizing psychological research into board games.
                        This book, which is the first systematic study of
                        psychology and board games, covers topics such as
                        perception, memory, problem solving and decision making,
                        development, intelligence, emotions, motivation,
                        education, and neuroscience. It also briefly summarizes
                        current research in artificial intelligence aiming at
                        developing computers playing board games, and critically
                        discusses how current theories of expertise fare with
                        board games. Finally, it shows that the information
                        provided by board game research, both data and theories,
                        have a wider relevance for the understanding of human
                        psychology in general. 
                       | 
                    
                    
                      | 
                          
                        Contents: 
                        
                         
                        Part 1: Introduction. Moves in Mind. Board
                        Games and Cognitive Psychology. The Role of Board Games
                        in Science. The Role of Board Games in Psychology.
                        Structure of the Book. Part 2: Formal Analyses of
                        Board Games. Fundamental Concepts. Board Games in
                        Computer Science and Artificial Intelligence.
                        Information and Complexity Analysis. Game Theory and the
                        Concept of Error. Conclusion. Part 3: Theories of
                        Board-game Psychology. A Brief History of Board-game
                        Psychology. Theories of Chess Skill. Influences from
                        Other Theories of Cognition. Theories of Development and
                        Environment. Conclusion. Part 4: Perception and
                        Categorization. Low-level Perception. High-level
                        Perception and Categorization. Conclusion. Part 5:
                        Memory, Knowledge, and Representations. Memory for
                        Board Positions. Recall of Sequences of Moves and of
                        Games. Estimation of the Number of Chunks in LTM. Mode
                        of Representation. Representations Used in Blindfold
                        Playing. Knowledge and Memory Schemata. Discussion.
                        Conclusion. Part 6: Problem Solving and Decision
                        Making. Empirical Data on Search Behaviour.
                        Empirical Data on the Role of Perception in Problem
                        Solving. Empirical Data on the Role of Knowledge in
                        Problem Solving. Analogy Formation in Novice Players.
                        Theoretical Accounts. Discussion. Conclusion. Part 7:
                        Learning, Development and Ageing. Early Stages of
                        Learning. Development of Play and Game Behaviour.
                        Developmental Studies of Specific Board Games. Ageing.
                        Conclusion. Part 8: Education and Training.
                        Introduction. Board Game Instruction and the Transfer of
                        Skill. Teaching the Rules and Basic Instruction.
                        Training and Coaching at an Advanced Level. Conclusion. Part
                        9: Individual Differences and the Neuropsychology of
                        Talent. Intelligence and Visuo-spatial
                        Abilities. Personality. Emotions and Motivation. Board
                        Games and Neuroscience. Overall Conclusion. Part 10:
                        Methodology and Research Designs. Definitions of
                        Expertise. Game Specificity. Illiterate Games.
                        Ecological Validity. Cross-cultural Aspects. The
                        Creation and Use of Archives and Databases. Observations
                        and Natural Experiments. Interviews and Questionnaires.
                        Introspection and Retrospection. Protocol Analysis.
                        Standard Experimental Manipulations. Neuroscientific
                        Approaches. Typical Research Designs. Mathematical and
                        Computational Modelling. Weaknesses and Strengths of
                        Methodologies Used in Board-game Research. Part 11:
                        Conclusion. Board Game Complexity. Landscape of
                        Board Games. Impact of Board-game Research. Future.
                        References. Appendix 1: Rules of Board Games. Appendix
                        2: Measures of Expertise in Board Games. Appendix
                        3: Example of Protocol Analysis. 
                       |